Lead Environment and Props Artist

Cornucopias 2022 - Present

In June 2022 I began working at Cornucopias, starting as a Junior, quickly moving to a regular environment artist, and since August 2024 working as Lead Environment and Props Artist. In my role as both lead and regular artist I worked on many aspects of the game, shown below. The Environment and Props team being responsible for buildings, props, foliage and landscapes. Utilising many of Unreal Engines features and systems namely Nanite, Foliage and Landscape, and Material creation, creating a range of materials from procedural master materials, to complex landscape materials with landscape grass actors being generated depending on the paint layer.

I have also worked on the games Lore and Narrative teams, as well as the Planning team, working with the Creative Director to come up with plans for combat, crafting and other game systems, as well as developing the lore and worldbuilding for the game’s setting.